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Space Race Scenario
The following is a light-hearted scenario for Full Thrust.
- This scenario is designed to give a quick game that several
people can play in. We deliberately decided to use lighter ships
to make the game run faster. The aim of the game is to simply
complete a circuit (or more if agreed) of the course.
-
Scenario Rules
- You must round the end asteroid and then cross the finishing
line to win (both travelling in the correct direction). Of course,
there is nothing stopping your opponants from shooting you to
prevent you from winning. If you are destroyed before reaching
the finishing line then you simply restart at the start line with
a repaired ship of the same type. There is nothing to stop you
from crossing to the other side of the circuit to prevent someone
from winning, however, remember that you must return to the original
side of the circuit to round the end asteroid.
Ship Selection
- You can either select your ships by a mutually agreed points
value or as an alternative you can randomly select them from the
following tables. Roll the dice indicated to give your ship choice.
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-
|
Roll 2D6 |
1 |
Corvette |
2 |
Lancer |
3 |
Frigate |
4 |
Destroyer |
5 |
Torpedo Destroyer |
6 |
Super Destroyer |
|
Roll 1D6 |
1 |
Light Cruiser |
2 |
Needle Cruiser |
3 |
Escort Cruiser |
4 |
Strike Cruiser |
5 |
Missile Cruiser |
6 |
Heavy Cruiser |
Play Area
- The following map gives the layout that we use for playing this
scenario. Of course, there`s nothing to stop you adding in anything
else that you want to, like more asteroids and even a space station
or two....
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