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Full Thrust

Space Race Scenario

The following is a light-hearted scenario for Full Thrust.
This scenario is designed to give a quick game that several people can play in. We deliberately decided to use lighter ships to make the game run faster. The aim of the game is to simply complete a circuit (or more if agreed) of the course.
 
Scenario Rules
You must round the end asteroid and then cross the finishing line to win (both travelling in the correct direction). Of course, there is nothing stopping your opponants from shooting you to prevent you from winning. If you are destroyed before reaching the finishing line then you simply restart at the start line with a repaired ship of the same type. There is nothing to stop you from crossing to the other side of the circuit to prevent someone from winning, however, remember that you must return to the original side of the circuit to round the end asteroid.
Ship Selection
You can either select your ships by a mutually agreed points value or as an alternative you can randomly select them from the following tables. Roll the dice indicated to give your ship choice.
 
  Roll 2D6
1 Corvette
2 Lancer
3 Frigate
4 Destroyer
5 Torpedo Destroyer
6 Super Destroyer

 

  Roll 1D6
1 Light Cruiser
2 Needle Cruiser
3 Escort Cruiser
4 Strike Cruiser
5 Missile Cruiser
6 Heavy Cruiser

Play Area

The following map gives the layout that we use for playing this scenario. Of course, there`s nothing to stop you adding in anything else that you want to, like more asteroids and even a space station or two....
Base Layout
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