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Warmaster Historical - Franco Prussian War 1870-1871

Prussian Army

Unit

Type

Atts

Rng

Hits

Armr

Size

Cmd

Pnts

Min/Max

Notes

Infantry Brigade

Inf

2/1

30

3

-

3

 

30

-/-

 

Attached Skirmishers

Skm

2/1

-

4

-

1

 

+25

-/-

1.

Jager Skirmishers

Inf

2/1

30

3

5+

1

 

60

-/1

 

Uhlan Lancers

Cav

3

-

2

6+

3

 

50

-/2

2.

Cuirassier

Cav

3

-

2

5+

3

 

60

-/1

 

Hussars

Cav

3

-

2

6+

3

 

45

-/2

 

Dragoons

Cav

3

-

2

6+

3

 

45

-/1

3.

Dragoons Dismounted

Inf

2/1

30

2

5+

3

 

-

 

3.

Artillery

Art

1/3

60

2

-

2

 

85

-/1

4.

Limbered Artillery

Cav

1

 

2

-

2

     

7.

Division Cmdr

Wiz

+1

       

9

95

1 per 3 Inf

 

Corps Cmdr

Hero

+1

       

9

110

1 per 6 Inf

 

Army Cmdr

Gen

+2

       

10

170

1

 

 

French Army

Unit

Type

Atts

Rng

Hits

Armr

Size

Cmd

Pnts

Min/Max

Notes

Infantry Brigade

Inf

2/1

30

3

-

3

 

30

-/-

 

Attached Skirmishers

Skm

2/1

-

4

-

1

 

+25

-/-

1.

Light Infantry Skirmishers

Inf

2/1

30

3

5+

1

 

60

-/1

 

Lancers

Cav

3

-

2

6+

3

 

50

-/1

2.

Cuirassier

Cav

3

-

2

5+

3

 

60

-/2

 

Hussars / Chasseurs a Cheval

Cav

3

-

2

6+

3

 

45

-/2

 

Dragoons

Cav

3

-

2

6+

3

 

45

-/1

3.

Dragoons Dismounted

Inf

2/1

30

2

5+

3

 

-

 

3.

Artillery

Art

1/2

40

2

-

2

 

75

-/1

5.

Miltailleuse

Skm

1/2

30

1

-

1

 

30

-/-

6.

Limbered Artillery

Cav

1

 

2

-

2

     

7.

Division Cmdr

Wiz

+1

       

8

70

1 per 4 Inf

 

Corps Cmdr

Hero

+1

       

8

80

1 per 12 Inf

 

Army Cmdr

Gen

+2

       

9

125

1

 

1.            Attached Skirmishers Each brigade of infantry can include upto one stand of attached skirmishers. The removal of a skirmisher stand from a unit doesn’t count towards the command penalties for that unit.

2.                   Lancers  Lancers gain a +1 on the first round of a charge that they initiate.

3.                   Dragoons  Dragoons may change from mounted to dismounted before or after a move (but not both in a single move) Use the profile appropriate for it’s current mode.

4.                   Prussian Artillery Range 60cm. Treats defended targets as in the open and fortified as defended. Target receives armour saves as normal. May not stand & shoot. Can’t use initiative to charge.

5.                    French Artillery Range 40cm. Treats defended targets as in the open and fortified as defended. Ignores armour. Ball bounces 5cm from end of first stand hit doing 1 attack per additional stand hit Fires canister when charged, 3 shooting attacks , no penetration and target saves as normal. Can’t use initiative to charge.

6.                   Miltailleuse  A Miltailleuse unit may only be purchased if an artillery unit has first been purchased. The Miltailleuse unit is added to a unit of artillery the same as a unit of attached skirmishers is added to a brigade of infantry.

7.                   Limbered Artillery Artillery may change from limbered to unlimbered before or after a move (but not both in a single move). Use the profile appropriate for its current mode. Even when limbered, it still may not use initiative to charge.