Simple World War One Aerial Rules
To keep these rules as simple as possible & to speed things up there is no provision
for vertical height.
1. Movement is alternate, and includes only flying in a straight line and making
turns.
2. Firing is simultaneous after everybody's movement.
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Pilot Skill
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1. All pilots begin at skill 0, and add one to
this for each kill during a game. A pilot is considered an ace at 5 kills.
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Movement
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1. Each turn roll 1d6 for each aircraft on both
sides. Add to this the pilot's skill score. The aircraft with the lowest
score must move first, the next lowest second, and so on. If two or more
aircraft have the same score, roll again to decide who wins.
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2. Each aircraft must use its full movement each
move, else it will stall.
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Turning
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1. At the beginning of your move you must move
1" in a straight line before commencing a turn.
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2. If you wish to make seperate multiple turns
in a move instead of using 45° plus turns then 1" must be flown in a straight
line in between each turn.
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Firing
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1. All aircraft may fire at the end of everyone's
movement. Each at a single target 30° either side of forward. Rear gunners
may also fire at 90° either side of backward (this may be a different
target).
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2. Each gun may fire 10 times during the game.
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3. To calculate number of hits roll 1d6 for each
gun firing - (inches range) + firer's skill.
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4. The resulting figure is removed from the target's
structure points, on zero the target crashes.
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5. Any 1`s rolled on the dice means the gun has
jammed for that round.
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6. If a 6 is rolled, roll the dice again & add
the results (repeat this if 6`s keep being rolled)
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7. If an aircraft has multiple guns in a facing
then they are linked and must fire at the same target.
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Extra Stuff
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1. A camera equipped aircraft may take a photo
by flying in a straight line for a full movement over the target.
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2. A bomber may bomb a ground target by flying
over the target in a straight line without firing any guns.
Sample Aircraft Statistics
Type |
Structure |
Movement |
>45° |
45°-90° |
90°-180° |
180°+ |
Guns |
Fokker DR1 |
9 |
5" |
-1" |
-2" |
-4" |
n/a |
2 Front |
Sopwith Camel |
12 |
5" |
-1" |
-3" |
-4" |
n/a |
2 Front |
Sopwith Pup |
10 |
5" |
-1" |
-3" |
-4" |
n/a |
1 Front |
Fokker DVII |
12 |
6" |
-1" |
-3" |
-5" |
n/a |
2 Front |
SPAD 7 |
13 |
6" |
-1" |
-3" |
-5" |
n/a |
1 Front |
Taube |
7 |
4" |
-2" |
-3" |
n/a |
n/a |
2 Front |
Morane N |
8 |
4" |
-2" |
-3" |
n/a |
n/a |
2 Front |
Albatross |
11 |
6" |
-1" |
-3" |
n/a |
n/a |
2 Front |
RE8 |
13 |
4" |
-2" |
-3" |
n/a |
n/a |
1 Front/1 Rear |
SE 5a |
12 |
7" |
-1" |
-2" |
-4" |
n/a |
1 Front |